Migrating a Stockholm Gaming Studio from GCP to Azure for Lower European Latency
Client Profile
A Stockholm-based indie gaming studio developing and operating a multiplayer online game with a player base concentrated in Northern and Central Europe. The team of 100 spans game development, backend engineering, and live operations.
Technologies Used
Business Challenge
Solution
Outcome
Process
Latency Analysis
Measured player latency across all European regions on both GCP and Azure, confirming that Azure's regional coverage would deliver meaningful improvements for the core player base.
Azure Infrastructure Provisioning
Provisioned AKS clusters, networking, and storage across Frankfurt, Stockholm, and Warsaw regions using Terraform, matching the GCP architecture's capacity and redundancy.
Service Migration
Migrated game services one at a time — starting with matchmaking and analytics, then moving to game servers. Each service was validated under real traffic before proceeding.
Database Migration
Set up continuous database replication from GCP to Azure. After three weeks of verified synchronisation, executed the final cutover during a scheduled 15-minute maintenance window.
Traffic Shifting
Used DNS-based traffic management to gradually shift player connections from GCP to Azure, monitoring latency and error rates in real time throughout the transition.
GCP Decommission
After two weeks of stable operation on Azure, decommissioned all GCP resources and updated documentation and runbooks for the operations team.
Conclusion
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